Adventurer (Warrior + Mage + Mihile) Hyper skills
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Adventurer (Warrior + Mage + Mihile) Hyper skills
^credits shakar96
As u know hyper skills have been finally released in kmst rather than just sit in the setup files. Some common hyper skills are just +50 luk,str,dex,int seperately not 50 all stats there is no skill which gives + to all stats, increase in hp,mp,accuracy and the usual crap.
Epic Adventurer: MP Cost: 100, for 60 seconds, Damage: +10%, Maximum Damage: +50000. Cooldown: 120 seconds. Only affects adventurers in your party.
^Adventurer only
Hero:
majority of hero's hyper skills only reinforce some skills so ill skip those if u want to find out which skills are reinforced just PM me and ill link u. Some ill skip to the active hyper skills for hero.
Rage Uprising: MP Cost: 200, Damage: 500%, Attacks up to 8 enemies 8 times. Cooldown: 30 seconds. Maximum Damage: 9999999.
Valhalla: MP Cost: 300, Duration: 30 seconds, Damage: +50, Abnormal Status Resistance/Elemental Resistance: +100. Cooldown: 90 seconds.
Paladin:
Same with hero mostly just reinforce.
Smite: MP Cost: 400, 500% damage to up to 15 enemies in front. Attacks stun for less than 20 seconds. Cooldown: 120 seconds. Maximum Damage: 9999999.
Sychlo Sungtiti: MP Cost: 600, completely invulnerable for 30 seconds. Cooldown: 600 seconds.
Dark Knight:
For the sake of it all hyper skills are mostly reinforcing new skills only 2 of them are actually new and active.
Dark Synthesis: MP Cost: 200, Deals 300% damage on up to 8 enemies 10 times. Cooldown: 8 seconds. Maximum Damage: 3000000.
Dark Thirst: MP Cost: {not available}, Duration: 30 seconds, Weapon ATT: +30%, Drain: 100%. Cooldown: 90 seconds.
Arch Mage (F/P)
Megiddo Flame: MP Cost: 500, Deals 700% damage to 1 enemy in front 6 times. Then, continuously deals 700% damage every second for 30 seconds. Ignores any attacks or reflections. Cooldown: 90 seconds. Maximum Damage: 9999999.
Fire Aura: Toggled Skill. When triggered, MP Cost: 300. Surrounds the enemies and deals 500% damage on them for a certain period of time. Ignores any attacks or effects of reflections.
Arch Mage (I/L)
Lightning Spear: Key Skill. MP Cost: 30, Deals 700% damage on up to 15 enemies and damages them for 8 seconds. After 8 seconds, 100% damage is dealt. Cooldown: 90 seconds. Maximum Damage: 9999999
Ice Aura: Toggle Skill. When triggered, MP Cost: 100, 20% chance to stance nearby enemies, Damage: +20%, Abnormal Status/Elemental Resistance: +20%.
Bishop:
Heaven’s Door: MP Cost: 500. Deals 1200% damage to up to 15 enemies 8 times, and at the same time revives any allies. Cooldown: 180 seconds, Maximum Damage: 9999999.
Vengeance of Angels: Toggle Skill. When activated, MP Cost: 100. Magic ATT: +50, Monster’s DEF Ignored: +20%, Angel Ray Damage: +20%, Angel Ray Number of Attacks: +1, Maximum Damage: 100000, Attack Speed: +1.Only available for Angel Ray and Teleport.
Mihile:
Deadly Charge: MP Cost: 300. Deals 1000% damage on up to 15 enemies 8 times with a 100% chance to initiate Final Attack. Cooldown: 90 seconds. Maximum Damage: 9999999.
Queen of Tomorrow: MP Cost: 100, Duration: 60 seconds. Damage: +10%, Maximum Damage: 50000. Cooldown: 120 seconds.
Sacred Cube: MP Cost: 200, For 180 seconds, Weapon ATT: +20, MaxHP: +20%, Taken Damage: 20% reduction.
Mihile does not get 3 hyper skills Queen of Tomorrow is the same as Epic Adventurer except for Mihile since Mihile isn't really a Cygnus knight character or adventurer if they release the other job npc's then they'll all get Queen of Tomorrow.
NOW.........
^credits shakar96
Thats apparently a new pq...?
and
lookie new npc remind you of anyone? if it doesnt go remake your phantom and read the storyline = 3=
basically its apparently a new pq where u can customize a map you can enter 5 times a day each time is only 30minutes. exp apparently is good so...
^credits shakar96
Secondary weapons for every adventurer class god knows how NL equip it but i dont think shadowers + mages will care since we can scroll shields for watk...
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